Rocket Jam — Today’s Work (2026-08-12)
Rocket Jam — Today’s Work
2026-08-12 · MKCGI
Today’s Work
🎛️ Global config components — control all common values in one place
· OilTruckConfig (oil trucks: margins, lane width, move speeds)
· ControlTowerConfig (rockets: per-stage speed arrays, spacing, ride height)
🚛 Oil truck placement completed — 3 real-model prefabs (Small/Medium/Large), overlap fixed (9 pairs → 0) via Body offset, center-out fill + auto re-centering to shape center
🗼 Control tower gauge → vertical rainbow strip (RocketGaugeTower.shader + TowerGauge.mat), new model controltower5.fbx integrated
🕳️ Slot prefab (Slot.prefab) — SlotView + FuelStack + Cave, 4 scene instances, replace Cave only to update all
📄 Documented model-swap specs (tower / hatch / oil trucks pos·euler·scale·pivot) + slot double-door design
Progress So Far
Levels 1–4 logic complete (Basic / Pure Puzzle / Belt / Small Door)
Rocket auto-balance (roster, PartitionByCount), convoy spacing·size·count logic locked
Rocket body gauge shader (RocketGauge.shader) + vertical tower gauge shader done
Next Tasks
Verify full tap → move → refuel → launch flow with the new truck system
Replace slot Cave with double-door + inner light model (hook to PathTestSlotView.RegisterFuel)
Two-camera split (rockets top / trucks bottom) — dynamic viewport split + fuel bolt in screen space
