Skip to content

2026-08-14

Rocket Jam — Today’s Work

Rocket Jam — Today’s Work

2026-08-14 · MKCGI

Today’s Work

  • 🎬 Stage label bug fixed — stage number on screen now syncs instantly when switching stages in the editor
  • 🎁 Ad unlock slots added — 3 orange slots between the normal ones, locked by default, unlockable via ad or bonus
  • 🎛️ SlotConfig — 3rd central config panel — fuel gauge display + ad slot color, applied to all slots, common across all stages
  • 🚀 ControlTowerConfig expanded — per-stage startup fill speed/count + common retreat speed, speed curve and other common rocket values
  • 🌱 Seed-lock plan — stage-level seed controls for rocket path and tanker layout (for reproducible levels)

Progress So Far

  • Levels 1–4 logic complete (Basic / Pure Puzzle / Belt / Small Door)
  • 3 central config panels now control all common values (OilTruckConfig / ControlTowerConfig / SlotConfig)
  • Rocket auto-balance, convoy spacing·size·count logic locked; gauge shaders done
  • Ad-slot unlock framework ready (SDK + bonus UI pending)

Next Tasks

  • Replace slot Cave with double-door + inner light model
  • Ad SDK + bonus UI + lock icon
  • Seed-lock controls in StageConfig
  • Two-camera split + HUD + fuel bolt in screen space
  • Rocket launch pad, per-color rotation, rise/emerge/deceleration (after values confirmed)