Rocket Jam — Today’s Work
Rocket Jam — Today’s Work
2026-08-14 · MKCGI
Today’s Work
- 🎬 Stage label bug fixed — stage number on screen now syncs instantly when switching stages in the editor
- 🎁 Ad unlock slots added — 3 orange slots between the normal ones, locked by default, unlockable via ad or bonus
- 🎛️ SlotConfig — 3rd central config panel — fuel gauge display + ad slot color, applied to all slots, common across all stages
- 🚀 ControlTowerConfig expanded — per-stage startup fill speed/count + common retreat speed, speed curve and other common rocket values
- 🌱 Seed-lock plan — stage-level seed controls for rocket path and tanker layout (for reproducible levels)
Progress So Far
- Levels 1–4 logic complete (Basic / Pure Puzzle / Belt / Small Door)
- 3 central config panels now control all common values (OilTruckConfig / ControlTowerConfig / SlotConfig)
- Rocket auto-balance, convoy spacing·size·count logic locked; gauge shaders done
- Ad-slot unlock framework ready (SDK + bonus UI pending)
Next Tasks
- Replace slot Cave with double-door + inner light model
- Ad SDK + bonus UI + lock icon
- Seed-lock controls in StageConfig
- Two-camera split + HUD + fuel bolt in screen space
- Rocket launch pad, per-color rotation, rise/emerge/deceleration (after values confirmed)
