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2026-08-12

Rocket Jam — Today’s Work (2026-08-12)

Rocket Jam — Today’s Work

2026-08-12 · MKCGI

Today’s Work

🎛️ Global config components — control all common values in one place

  · OilTruckConfig (oil trucks: margins, lane width, move speeds)

  · ControlTowerConfig (rockets: per-stage speed arrays, spacing, ride height)

🚛 Oil truck placement completed — 3 real-model prefabs (Small/Medium/Large), overlap fixed (9 pairs → 0) via Body offset, center-out fill + auto re-centering to shape center

🗼 Control tower gauge → vertical rainbow strip (RocketGaugeTower.shader + TowerGauge.mat), new model controltower5.fbx integrated

🕳️ Slot prefab (Slot.prefab) — SlotView + FuelStack + Cave, 4 scene instances, replace Cave only to update all

📄 Documented model-swap specs (tower / hatch / oil trucks pos·euler·scale·pivot) + slot double-door design

Progress So Far

Levels 1–4 logic complete (Basic / Pure Puzzle / Belt / Small Door)

Rocket auto-balance (roster, PartitionByCount), convoy spacing·size·count logic locked

Rocket body gauge shader (RocketGauge.shader) + vertical tower gauge shader done

Next Tasks

Verify full tap → move → refuel → launch flow with the new truck system

Replace slot Cave with double-door + inner light model (hook to PathTestSlotView.RegisterFuel)

Two-camera split (rockets top / trucks bottom) — dynamic viewport split + fuel bolt in screen space